PM3.6 - Donkey Kong - Common Subroutine 0x9019f8a8

  1. CreateInterrupt { interrupt_id: Some(10044), action: Dash, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc36))) }
  2. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59f7)))
  3. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThanOrEqual InternalConstantInt (0x59f9)))
  4. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(-0.7)))
  5. CreateInterrupt { interrupt_id: Some(10038), action: EscapeF, requirement: (ButtonHeld value(3)) }
  6. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool (0x11)))
  7. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) LessThanOrEqual InternalConstantInt (0x59f8)))
  8. Return